DroneBlocks

 9/19/23

Practice of Flying Drones

 
The picture above is a screenshot of the coding my partner and I used to have the drone fly in a square and flip. 
Steps on how to fly drone: 
            • Download DroneBlocks app
            • Turn on drone
            • Connect wifi to drones wifi
            • Connect app to drone
            • Input correct coding
            • launch 




Lesson Plan for Metro Elementary 


Lego WeDO 2.0 Lesson
         
   This lesson is based off of Kindergarden students. 

Teks: Technology. K. (B) Creativity and innovation. Students use innovative design processes to develop solutions to problems. Students plan a solution, create the solution, test the solution, iterate, and debug the solution as needed and implement a completely new and innovative product.
ISTE 2a: Nurture a confident, competent and positive identity around computing for every student.
  1. Have students build the lego snail as a group (group should be 2-5 students)
  2. Students see demonstration of how to code different colors for the snail
  3. Students will then practice how to set the different colors for the snail
  4. Next, students will choose a random color combination from a bag and code the snail to match their color combination
  5. students will answer the question of why or why not did their coding work?


Tello DroneBlocks Lesson
     Teks: Technology K. (E) Practical technology concepts. Students build their knowledge of software applications and hardware focusing on keyboarding and use of applications and tools.
ISTE 5c: Use a variety of instructional approaches to help students frame problems in ways that can be represented as computational steps or algorithms to be performed by a computer.

  1. My partner and I will demonstrate what the drone can be programed to do. We will show of the drone going in a square and doing a flip.
  2. We will explain what specific codes does what. 
  3. We will ask different questions to the students of what would happen if we did the coding of __?
  4. Student will predict what will happen. 
  5. student will enter coding instructions and see if their prediction was right or not. 
  6. Then students will answer why or why not were they correct. 


Comments

Popular posts from this blog

MakerSpace Info

Snail WeDo2.0

Drone Notes